Call of Duty: Black Ops II REVIEW

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Call of Duty: Black Ops II REVIEW

Post by Isaaccs on Fri Sep 12, 2014 1:22 am

Have any of you played Call of Duty: Black Ops II before? I have. It's a cool game, the multiplayer, campaign, etc, but in this thread, we are gonna review it.
Let's go.


The graphics, sometimes, are important for a game to atract public. In this case, COD: Black Ops II has really cool graphcis, they look (kinda) realistic.
In graphics, in my opinion, I give them 9/10. Why 9/10? Because there are some other games that have better graphics.

Take a look at the graphics:


Call of Duty: Black Ops II brings you to a new campaign experience never seen in a COD before. This time, COD: Black Ops II takes place across two separate arcs, one recounting events in the 1980s, and the other following characters in the year 2025, year that confronts the Second Cold War. If you want to know the full story, here's the plot:

In the year 2025, U.S. Special Forces operatives led by David Mason and his partner, Mike Harper, arrive at "The Vault", a top-security location home to an ageing Frank Woods, whom they suspect possess vital information on the whereabouts of Raul Menendez. Woods concedes that Menendez has recently visited him, and shows them a locket that the latter had left behind. Frank then narrates several covert missions undertaken during his military career which span their previous encounters.

According to Woods, by 1986 Alex Mason had effectively retired from active duty to pursue an obscure existence in Alaska with his son, the seven-year-old David. Their shaky relationship is strained further when Mason is solicited by his former handler Jason Hudson, seeking to recruit him for an assignment in Cuando Cubango during the height of the Angolan civil and South African Border Wars. Woods had disappeared with his men while aiding Jonas Savimbi's UNITA rebels against Angola's Marxist government; their actions have already been disavowed by the CIA and Hudson hopes to rescue any survivors. With UNITA's assistance, Mason and Hudson recover Woods from the Cubango, subsequently locating Menendez among a contingent of Cuban military advisers. However, a firefight breaks out, and their quarry escapes as the Americans are rescued by helicopter. It is revealed that Menendez is responsible for holding Woods captive after murdering his team.

In light of this information, Mason and Hudson begin tracking Menendez, who has established himself as a primary arms dealer for bush conflicts in Southern Africa and Latin America. Later in the year, the CIA authorizes a strike against the unscrupulous Nicaraguan, now making a healthy profit running arms across Soviet-occupied Afghanistan. At this point, Menendez's motive for his seemingly senseless vendetta against the West become clear: his beloved sister was grievously injured in an act of arson committed by American businessmen for insurance money. The Menendez clan, which dominates a powerful drug cartel, was again rocked by loss when the CIA sanctions the assassination of Raul's father. An embittered Menendez now considers the conflict to be personal, but his one-man struggle against the West is interrupted when Mason, Woods, Hudson, and local security forces raid his headquarters in Nicaragua; an enraged Woods inadvertently kills Raul's sister, Josefina with a grenade.

Faking his demise with the assistance of Panamanian dictator Manuel Noriega, Menendez lives to retaliate against those he holds personally responsible for his sister's death. During the 1989 invasion of Panama, he kidnaps Hudson and David, using them as bait for a trap. He then uses Hudson to mislead Woods, manipulating him into shooting Mason instead of himself. Depending on the player's actions in Afghanistan, it is implied that Menendez had used moles within the CIA. In the ensuing chaos, Menendez kills Hudson and cripples Woods. Unsatisfied with his revenge, Menendez allows Woods and David to live, promising to return to complete his revenge when the time is right.

Three decades later, Menendez re-emerges as the leader of Cordis Die, a massive populist movement with over a billion followers. He stages a cyberattack that cripples the Chinese Stock Exchange; in response, the Chinese ban the export of rare earth elements, fermenting the start of a new Cold War between the Chinese-led Strategic Defense Coalition (SDC) and the U.S.-led NATO. Taking advantage of this stand-off, Menendez attempts to bring the two powers to a full-blown war by inciting conflicts between the two, secretly aiding SDC leader Chairman Tian Zhao, who worked with Mason and Woods during their operation in Afghanistan in 1986. Using the intelligence provided by Woods, David, now a Navy SEAL Commander code-named Section, leads JSOC forces in the renewed search for Menendez.

Shortly after gathering intelligence from Woods, Section and JSOC infiltrates Myanmar investigating a spike in activity in the region. There, Section's team encounters a computer engineer under Menendez's employment, warning them of a cyberattack with a Celerium device, a quantum computer capable of hacking any computer system. Section's team is later deployed in Pakistan, attempting to gather intelligence on Menendez's plots. During the infiltration, Menendez discloses the name of a target, "Karma" in the Cayman Islands. Section and SEAL operatives Harper and Salazar later infiltrate the Cayman Islands, finding out that "Karma" is a woman named Chloe Lynch, a former employee of Menendez's shell corporation, Tacitus. Lynch was the main developer of the Celerium device, and as a means of wrapping up loose ends, Menendez had deployed mercenaries for her abduction.

JSOC later has a lead on Menendez in Yemen, where JSOC asset Farid infiltrates Menendez's cell to help Section facilitate the leader's capture. The player, as Farid, has a choice during the mission. Menendez, suspecting Farid's disloyalty, orders him to shoot the captured Harper. If the player chooses not to shoot Harper, and instead attempts to shoot Menendez, he fails, but Harper survives and is rescued. If the player chooses to shoot Harper, Farid survives, and Harper is not present in any conversations or missions thereafter. Menendez is successfully captured, but this was a ruse for Menendez to hack into the U.S. military's computer infrastructure on the aircraft carrier the U.S.S. Obama, seizing control the entire U.S. drone fleet. Salazar is revealed to be Menendez's mole within JSOC, and facilitates Menendez's attack—Menendez escapes with Salazar's aid, and when Menendez breaks in to the bridge of the Obama, Salazar shoots the soldiers guarding Admiral Briggs, with Lynch's survival dependent on Farid's survival in the previous mission. The player, playing as Menendez, has the choice of either killing or wounding Admiral Briggs. If the player only wounds Briggs, and the player has completed all of the Strike Force missions, JSOC and SDC enter an alliance, then the player is later informed that the SDC sent hundreds of drones to defend the Obama, and consequently Briggs was able to save the ship and its crew. Menendez uses the drones to stage an attack on Los Angeles during a meeting of G20 leaders, hoping to kill them and cause catastrophic damage to the global economy. Section escorts U.S. President Bosworth to safety amidst the drone attacks.

JSOC eventually finds the source of the transmissions responsible for the hacking to Haiti, where Section leads JSOC forces into recapturing the facility in the final mission, and apprehending or killing Menendez. There are different endings depending on the actions the player takes throughout the campaign, such as whether or not the United States and China are able to enter an alliance with each other, as well as determining the fates of certain individuals in the game.

During the main campaign, the player may choose to participate in optional Strike Missions. The Strike Missions involve JSOC attempting to curb the SDC's global influence by preventing them from forcing neighboring countries into the alliance. Section himself does not participate in these missions directly, though he can command the forces remotely from a command center. If the missions are completed successfully, the SDC is weakened enough to ally with JSOC, and assists the player later in the campaign, for example, in sending its own drones to rescue the U.S.S. Obama.


The storyline of Call of Duty: Black Ops II has several endings, depending on which conditions the player fulfils over the course of the game.

If the player spares Menendez's life, completes all four Strike Force Missions, and both Chloe Lynch and Alex Mason survive the events of the game, the "best" ending will result. The player will have secured an alliance between China and the United States, ending the Second Cold War, Chloe's survival prevents Menendez's cyberattack from succeeding, and Mason's survival allows him to visit Frank Woods in retirement, reuniting with Section. The final scene shows Menendez in prison, watching a talk show with Jimmy Kimmel interviewing Chloe, becoming frustrated and enraged when Chloe insults him during the interview. The player will be rewarded with a good ending

If Menendez is spared and Chloe survives, but Mason is killed in action, the Second Cold War will end and Menendez's cyberattack will fail, but Section will visit his father's grave with Woods and decides to retire from soldiering; Woods comments that his father would approve of the decision. This is a mix ending

If Menendez is spared, Chloe is killed and Mason's fate is unresolved, Section will apprehend Menendez and take him into custody. The cyberattack will succeed, allowing Menendez to escape from prison. He kills Woods in The Vault before visting his sister's grave, dousing himself in gasoline, and readying a lit match. This ending is close to the worst ending

If Menendez is killed, Chloe's fate is unresolved and Mason is killed, Section will visit his father's grave. Menendez's followers will riot when they learn of his assassination from a video Menendez programmed to post in such an event, ending with a cut of the White House burning. This is the worst ending

If Menendez is killed, Chloe's fate is unresolved and Mason lives, Section will kill Menendez before reuniting with his father at the retirement home, and Menendez's followers will riot as above. Close to a bad ending.



The multiplayer portion of Call of Duty: Black Ops II has changed A LOT from the last Call of Duty: Black Ops. For example, they are pulling and re-examining the multiplayer features, such as the Create-a-Class and killstreaks.

The Playercard returns from Call of Duty: Black Ops, which displays the Calling Cards, Emblem, Clan Tag, and current level. It will also display the current League Play rank. The Emblem Editor also returns, now with the addition of 32 layers, a RGB scaler, and transparency.

Another returning feature is Theater, which improves from what was available in Call of Duty: Black Ops. Players can now bookmark past gameplays using an option called Social Features. Players can now create films and montages using the Highlight Reel.

A new feature in Call of Duty: Black Ops II is CoDCast.


Call of Duty: Black Ops II has 55 levels and 10 Prestiges.

Once all 55 levels are completed, the player is able to prestige. The player will not be able to unlock every weapon, perk and equipment at level 55. It is now required to prestige to unlock everything. Weapon XP and unlocks do not reset after prestiging. It is also possible for weapons to prestige, which is separate from the player's own prestige.

The multiplayer Call of Duty: Black Ops II maps are:
Aftermath, Cargo, Carrier, Drone, Express, Hijacked, Meltdown, Overflow, Plaza, Raid, Slums, Standoff, Turbine, and Yemen.


Zombies, ah, who could forget Call of Duty: Black Ops zombies.
Call of Duty Black Ops 2 now uses the Multiplayer engine for Zombie Modes. It features new and extensive Stats-tracking, as well as improved Leaderboards for bragging rights. The new skill-based matchmaking system will allow players of the same skill levels to be teamed-up to fight Zombies in public game modes.

Treyarch also has made some brand new maps:
Green Run, Die Rise, Nuketown Zombies, Alcatraz Island, Resolution 1295, and Excavation Site 69.
Zombies, has envolved a lot from the previous BLOPS. For example, the characters changed, something that we gamers didn't expected, but still, for me, it's much better than BLOPS.



In conclusion, this is a great, great game, really awesome, I would give it a 9.5/10. You should buy this game, I really recommend it, you won't regret it.

Comment down below what you think of Call of Duty Black Ops, and vote in the poll which game is better BLOPS II or BLOPS.

Isaac Contreras Solis;

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Re: Call of Duty: Black Ops II REVIEW

Post by megaman01 on Tue Sep 30, 2014 1:33 am

Very detailed review. I should really get it, considering how good it is.


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